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Gamma Theory

Modern Wild Faunal Resource Management

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Concepts and Principles Related to Hunting

Small game in good habitat cannot be over-harvested by classical harvest techniques.

Hunting may be additive, taking more than natural mortality, or compensatory, taking animals that nature may not take.

Hunting rarely is area-wide or of equal intensity.

The hunted area can be shown as a stippled zone around a road or waterway.

Hunting intensity tends to decrease with distance from roads.

Hunters per unit area should have a strong area analysis (e.g., no hunting on steep areas, safety zones, across water, etc.)

Hunting regulations should include (1) area, (2) season length, (3 start date, (4) end date, (5) weapon type, (6) ammo type and number, (7) equipment, and (8) licenses/permits.

Vulnerability is a hunter concept. How vulnerable is an animal to a hunter of type x? Where x is sex, age, experience, health, weapon, and knowledge of the area.

Rather than use permits or season length to regulate a hunt, a season may be closed when the zth animal is checked in.

Hunting tends to be self-regulatory. Hunters go home when the return rate on effort is poor. The result is that a small breeding population is usually left.

Hunting tends to have high returns on the opening days. Closing, then opening a season can get an extra opening day phenomenon.

Hunting has secondary effects on animals:

Hunting success rarely requires taking animals but includes:


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Last revision January 17, 2000.