Sustained forests; sustained profits

[ HOME | Lasting Forests Home | Table of Contents | The Finder | Glossary ]

The Gamma Game

What is the Gamma Game Strategy within the Rural System?

The strategy creates and promotes a unique game called Gamma. It is primarily educational but recreational, adverturous, provides excitement and may become profitable for players as well as producers. It has sub-games, for example:

4-H and other youth players/adult players play gamma at computer terminals or hand held devices. County champions are developed in each, then a state champion in each. All players may advance by improved scores to a totally integrated state championship in which they play Gamma-Rural System or Gamma-Citizen.

70% US Adults have Mobile entertainment devices. More than 152 million Americans - some 70 percent of the total U.S. adult population - own portable entertainment devices, according to a new report issued (2005) by the Consumer Electronics Association.

According to the study, consumers show a reasonable interest in handheld content subscription services. However, lack of awareness may be to blame for the low number of consumers who currently subscribe to such services. Only 16 percent of online adults who own a portable entertainment device subscribe to a service that allows access to content, with 35 percent reporting that they were unaware of any companies that provided such services. This represents a significant opportunity for subscription-based content providers to educate the market and capture additional revenue.

It is believed that major prize money can be arranged that will make this game a basis for intensive study, the basis for university courses and certain levels of land-use knowledge competency, and for TV involvement equivalent to that of international chess matches.

The fundamentals of the Gamma game: learning directed toward practical, useful ends suitable for different levels of age and expertise; competition; incentives; realistic with play against uncertain events and changes; immediate feedback; computer aided; use encouraged in teaching. The knowledge for the game is that required for sustained, high quality land use.

The game is being designed. A brief prototype is available in DOS form.It may be released by or promoted by Novosports and the Products Group.

Consider correspondence or discussions with THQ Inc., producer of computer games, ( 27001 Agoura Road, Ste 325, Calabasas Hills, CA 91301, thq@thq.com, (818)871-5000).

Return to the top.


Other Resources:
[ HOME | Rural Systems (Introductions) | Units of Rural Systems | Ranging | Guidance | Forests | Gamma Theory | Wildlife Law Enforcement Systems | Antler Points | Species-Specific Management (SSM) | Wilderness and Ancient Forests | Appendices | Ideas for Development | Disclaimer]
Quick Access to the Contents of LastingForests.com

This Web site is maintained by R. H. Giles, Jr.
Last revision January 17, 2000.